skip to main
|
skip to sidebar
Home
iPhone Development
Home
Categories
.NET
(1)
3D
(1)
A4
(1)
Ad Hoc Distribution
(3)
ADC
(1)
Adobe
(10)
Alert Views
(1)
Android
(15)
Animation
(1)
App Design
(1)
App Review
(2)
App Store
(31)
App Store.
(1)
Apple
(46)
Apple HQ
(2)
Apple Store
(2)
Appsterdam
(1)
Apress
(2)
ARM
(1)
ATT
(3)
Awards
(1)
Barcodes
(1)
Beta
(1)
Beta Testers
(1)
Bill Atkinson
(1)
Blackberry
(1)
Blender
(4)
blocks
(2)
Blog
(3)
Blogging
(1)
Blogs
(1)
Book project
(31)
Books
(1)
Briefs
(1)
Bug Reporting
(1)
C
(1)
Captain Obvious
(1)
Categories
(8)
category
(1)
CES
(1)
CGAffineTransform
(2)
Charity
(2)
Clang
(1)
Cocoa
(15)
Cocoa Touch
(8)
Cocoaheads
(1)
Code
(1)
Code Signing
(1)
comments
(1)
Community
(1)
Conference
(2)
conferences
(28)
consulting
(1)
Contracting
(3)
Controller Classes
(3)
Core Animation
(1)
Core Data
(17)
Core Graphics
(2)
Daring Fireball
(1)
dealloc
(1)
Debugging
(4)
Design
(1)
Design Awards
(1)
Developer
(2)
developer tools
(3)
Developers
(1)
Dot Notation
(2)
DRM
(1)
Duh
(1)
Encryption
(2)
Errata
(2)
Exercise
(1)
fail
(2)
File Template
(1)
Flash
(12)
fonts
(1)
Foundation
(1)
Frameworks
(1)
free code
(4)
Free software
(1)
Game development
(1)
Game Programming
(12)
GCD
(1)
Gestures
(1)
GLKit
(1)
goof
(1)
Google
(3)
Google Code
(1)
Google Maps
(1)
Graphics Programming
(1)
History
(1)
iBooks
(1)
Instruments
(2)
Interface Builder
(4)
iOS
(6)
iOS Development
(1)
iOS SDK
(4)
iOS4
(1)
iPad
(15)
iPHone
(9)
iPhone 3GS
(4)
iPhone 4
(3)
iPhone 4s
(1)
iPhone Apps
(1)
iPhone Developers
(2)
iPhone OS
(1)
iPhone OS 3.1
(1)
iPhone OS 4.0
(1)
iPhone SDK
(91)
iPhone SDK 3
(1)
iPhone SDK 3.2
(1)
iPhone SDK 4
(1)
iPhone SDK Agreement
(1)
iPhone Simulator
(2)
iPhoneSDK
(1)
jailbreak
(1)
Job Opportunities.
(1)
Joy of Tech
(1)
KVO
(1)
Learn Cocoa
(1)
Library of Congress
(1)
LLVM
(2)
localizations
(1)
Mac
(2)
Mac App Store
(1)
Mac Developers
(3)
Mac OS X
(3)
MacBook Air
(1)
MacTech Magazine
(1)
MapKit
(2)
Marketplace
(1)
MartianCraft
(4)
MDN
(1)
Me
(1)
Memory Management
(2)
Microsoft
(14)
MIsc
(1)
mobile
(2)
Mono
(1)
More iPhone 3 Development
(2)
multi-core
(1)
Multitasking
(1)
MultiTouch
(1)
networking
(1)
New Category
(2)
Nokia
(1)
NSConference
(1)
NSDate
(1)
NSExpression
(1)
NSFetchedResultsController
(1)
NSOperationQueue
(1)
NSPreciate
(1)
NSStream
(1)
NSString
(1)
NSZombie
(1)
Objective-C
(18)
Ohter Blogs
(1)
Open Source
(19)
OpenGL
(1)
OpenGL ES
(53)
OpenGL. Cocoa
(1)
Optimizations
(1)
Other
(1)
Other blogs
(47)
Palm
(2)
Palm Pre
(2)
Particle Engine
(1)
Party
(3)
Payment
(1)
Pilgrimage
(6)
Power VR
(1)
PR
(1)
predictions
(2)
products
(2)
Project Template
(5)
Properties
(3)
PSA
(1)
Quicktime
(2)
Rant
(47)
Rants
(1)
Refactoring
(1)
Review Process
(9)
RIM
(1)
Rumors
(2)
Runtime
(1)
Sample Code
(25)
SceneKit
(1)
Search
(1)
Settings
(1)
Shaders
(1)
snippet
(1)
Software Development
(2)
source code
(2)
spam
(1)
Speaking
(7)
SQLitePersistentObjects
(1)
SSL
(1)
Stack Overflow
(1)
Status
(3)
Status Update
(3)
Stencil
(1)
Steve Jobs
(3)
Stupidity
(5)
SuperDB
(1)
Table Views
(5)
Tablet
(7)
Teaching
(5)
Tech Talks
(3)
Testers
(1)
Threading
(1)
Threads
(1)
Thumb
(1)
Tip
(2)
Tips
(5)
Training
(1)
Treadmill Desk
(2)
Tricks
(1)
tutorial
(7)
tutorials
(9)
UI
(1)
UIImage
(1)
UIImagePickerController
(1)
UIkit
(1)
UIScrollView
(1)
UITableView
(2)
UITableViewController
(1)
Universal
(1)
Update
(5)
Upgrading
(1)
Utilities
(2)
virus
(1)
Voices That Matter
(1)
Windows 7 Mobile
(1)
Windows 7 Phone
(1)
Wolf Shirt
(2)
Workshop
(4)
Writing
(1)
WWDC
(47)
Xcode
(15)
Xcode 4
(5)
Xcode Project
(2)
YouTube
(1)
Friday, April 17, 2009
Another Apple Store Sighting
8:53 PM
Unknown
No comments
Email This
BlogThis!
Share to X
Share to Facebook
This one was taken by yours truly at the Apple Store in Crossgates Mall, in Albany, New York.
Posted in:
Apple Store
,
Book project
,
New Category
Newer Post
Older Post
Home
0 nhận xét:
Post a Comment
Popular Posts
OpenGL ES From the Ground Up, Part 1: Basic Concepts
I've done a number of postings on programming OpenGL ES for the iPhone, but most of the posts I've done have been targeted at people...
An Introduction to SceneKit
One of the things that surprises most people when they first start graphics programming with OpenGL on the Mac or OpenGL ES on iOS is that, ...
Sad Tales from the Android App Store
Makes you think twice before abandoning the iPhone , even with the hassles and review process problems, doesn't it?
OpenGL ES From the Ground Up, Part 2: A Look at Simple Drawing
Okay, there's still a lot of theory to talk about, but before we spend too much time getting bogged down in complex math or difficult co...
A Short Android SDK Follow-Up
Something interesting has happened since I posted my thoughts on the Android SDK . Two interesting things, actually. Both were e-mails from ...
A Sense of Entitlement: Tweetie 2
For the most part, I stay out of discussions about App Store pricing. The so-called "race to the bottom" is, I think, somewhat blo...
In my Inbox Today
This came in my inbox today (click for readable version). I really, really don't think this needs any commentary, but there's obviou...
iSimulate
One of the difficult aspects of making an iPhone program is marketing it. One thing that helps is a professional quality video of the progra...
WWDC First Timer's Guide, 2012 Edition
I'm a little slow in getting this up this year, but given how popular it's been the past few years, I thought it was worth updating ...
A Few Questions
I'm happy to let this die when you all are. But, a few responses to questions I've received. Q: Didn't Bayer actually lose the ...
Archives
►
2012
(18)
►
August
(3)
►
June
(1)
►
May
(7)
►
April
(2)
►
March
(1)
►
January
(4)
►
2011
(53)
►
December
(3)
►
November
(2)
►
October
(7)
►
August
(1)
►
July
(4)
►
June
(2)
►
May
(9)
►
April
(6)
►
March
(9)
►
February
(8)
►
January
(2)
►
2010
(170)
►
December
(7)
►
November
(6)
►
October
(14)
►
September
(7)
►
August
(20)
►
July
(12)
►
June
(10)
►
May
(23)
►
April
(19)
►
March
(14)
►
February
(10)
►
January
(28)
▼
2009
(259)
►
December
(15)
►
November
(27)
►
October
(44)
►
September
(43)
►
August
(30)
►
July
(35)
►
June
(21)
►
May
(30)
▼
April
(14)
WWDC Has Sold Out
Detecting a Circle Gesture
Project Template Bugfix
OpenGL ES From the Ground Up, Part 3: Viewports in...
Learn Cocoa Update
Using Instruments to check iPhone Texture Memory U...
Something to Make Apple Fan-Boys Turn Rhodamine (P...
Another Fine Quarter
OpenGL ES From the Ground Up, Part 2: A Look at Si...
Out of Pocket
Another Apple Store Sighting
OpenGL ES From the Ground Up, Part 1: Basic Concepts
MarsEdit
Crypto Library
Design by
Wordpress Theme
| Bloggerized by
Free Blogger Templates
|
coupon codes
0 nhận xét:
Post a Comment