skip to main
|
skip to sidebar
Home
iPhone Development
Home
Categories
.NET
(1)
3D
(1)
A4
(1)
Ad Hoc Distribution
(3)
ADC
(1)
Adobe
(10)
Alert Views
(1)
Android
(15)
Animation
(1)
App Design
(1)
App Review
(2)
App Store
(31)
App Store.
(1)
Apple
(46)
Apple HQ
(2)
Apple Store
(2)
Appsterdam
(1)
Apress
(2)
ARM
(1)
ATT
(3)
Awards
(1)
Barcodes
(1)
Beta
(1)
Beta Testers
(1)
Bill Atkinson
(1)
Blackberry
(1)
Blender
(4)
blocks
(2)
Blog
(3)
Blogging
(1)
Blogs
(1)
Book project
(31)
Books
(1)
Briefs
(1)
Bug Reporting
(1)
C
(1)
Captain Obvious
(1)
Categories
(8)
category
(1)
CES
(1)
CGAffineTransform
(2)
Charity
(2)
Clang
(1)
Cocoa
(15)
Cocoa Touch
(8)
Cocoaheads
(1)
Code
(1)
Code Signing
(1)
comments
(1)
Community
(1)
Conference
(2)
conferences
(28)
consulting
(1)
Contracting
(3)
Controller Classes
(3)
Core Animation
(1)
Core Data
(17)
Core Graphics
(2)
Daring Fireball
(1)
dealloc
(1)
Debugging
(4)
Design
(1)
Design Awards
(1)
Developer
(2)
developer tools
(3)
Developers
(1)
Dot Notation
(2)
DRM
(1)
Duh
(1)
Encryption
(2)
Errata
(2)
Exercise
(1)
fail
(2)
File Template
(1)
Flash
(12)
fonts
(1)
Foundation
(1)
Frameworks
(1)
free code
(4)
Free software
(1)
Game development
(1)
Game Programming
(12)
GCD
(1)
Gestures
(1)
GLKit
(1)
goof
(1)
Google
(3)
Google Code
(1)
Google Maps
(1)
Graphics Programming
(1)
History
(1)
iBooks
(1)
Instruments
(2)
Interface Builder
(4)
iOS
(6)
iOS Development
(1)
iOS SDK
(4)
iOS4
(1)
iPad
(15)
iPHone
(9)
iPhone 3GS
(4)
iPhone 4
(3)
iPhone 4s
(1)
iPhone Apps
(1)
iPhone Developers
(2)
iPhone OS
(1)
iPhone OS 3.1
(1)
iPhone OS 4.0
(1)
iPhone SDK
(91)
iPhone SDK 3
(1)
iPhone SDK 3.2
(1)
iPhone SDK 4
(1)
iPhone SDK Agreement
(1)
iPhone Simulator
(2)
iPhoneSDK
(1)
jailbreak
(1)
Job Opportunities.
(1)
Joy of Tech
(1)
KVO
(1)
Learn Cocoa
(1)
Library of Congress
(1)
LLVM
(2)
localizations
(1)
Mac
(2)
Mac App Store
(1)
Mac Developers
(3)
Mac OS X
(3)
MacBook Air
(1)
MacTech Magazine
(1)
MapKit
(2)
Marketplace
(1)
MartianCraft
(4)
MDN
(1)
Me
(1)
Memory Management
(2)
Microsoft
(14)
MIsc
(1)
mobile
(2)
Mono
(1)
More iPhone 3 Development
(2)
multi-core
(1)
Multitasking
(1)
MultiTouch
(1)
networking
(1)
New Category
(2)
Nokia
(1)
NSConference
(1)
NSDate
(1)
NSExpression
(1)
NSFetchedResultsController
(1)
NSOperationQueue
(1)
NSPreciate
(1)
NSStream
(1)
NSString
(1)
NSZombie
(1)
Objective-C
(18)
Ohter Blogs
(1)
Open Source
(19)
OpenGL
(1)
OpenGL ES
(53)
OpenGL. Cocoa
(1)
Optimizations
(1)
Other
(1)
Other blogs
(47)
Palm
(2)
Palm Pre
(2)
Particle Engine
(1)
Party
(3)
Payment
(1)
Pilgrimage
(6)
Power VR
(1)
PR
(1)
predictions
(2)
products
(2)
Project Template
(5)
Properties
(3)
PSA
(1)
Quicktime
(2)
Rant
(47)
Rants
(1)
Refactoring
(1)
Review Process
(9)
RIM
(1)
Rumors
(2)
Runtime
(1)
Sample Code
(25)
SceneKit
(1)
Search
(1)
Settings
(1)
Shaders
(1)
snippet
(1)
Software Development
(2)
source code
(2)
spam
(1)
Speaking
(7)
SQLitePersistentObjects
(1)
SSL
(1)
Stack Overflow
(1)
Status
(3)
Status Update
(3)
Stencil
(1)
Steve Jobs
(3)
Stupidity
(5)
SuperDB
(1)
Table Views
(5)
Tablet
(7)
Teaching
(5)
Tech Talks
(3)
Testers
(1)
Threading
(1)
Threads
(1)
Thumb
(1)
Tip
(2)
Tips
(5)
Training
(1)
Treadmill Desk
(2)
Tricks
(1)
tutorial
(7)
tutorials
(9)
UI
(1)
UIImage
(1)
UIImagePickerController
(1)
UIkit
(1)
UIScrollView
(1)
UITableView
(2)
UITableViewController
(1)
Universal
(1)
Update
(5)
Upgrading
(1)
Utilities
(2)
virus
(1)
Voices That Matter
(1)
Windows 7 Mobile
(1)
Windows 7 Phone
(1)
Wolf Shirt
(2)
Workshop
(4)
Writing
(1)
WWDC
(47)
Xcode
(15)
Xcode 4
(5)
Xcode Project
(2)
YouTube
(1)
Friday, April 17, 2009
Another Apple Store Sighting
8:53 PM
Unknown
No comments
Email This
BlogThis!
Share to X
Share to Facebook
This one was taken by yours truly at the Apple Store in Crossgates Mall, in Albany, New York.
Posted in:
Apple Store
,
Book project
,
New Category
Newer Post
Older Post
Home
0 nhận xét:
Post a Comment
Popular Posts
An Introduction to SceneKit
One of the things that surprises most people when they first start graphics programming with OpenGL on the Mac or OpenGL ES on iOS is that, ...
OpenGL ES From the Ground Up, Part 1: Basic Concepts
I've done a number of postings on programming OpenGL ES for the iPhone, but most of the posts I've done have been targeted at people...
In App Settings
I haven't tried it yet, but this is a great idea . It's a framework that reads your application's settings bundle and presents a...
Ahh… the Sweet Smell of "Open"
I bet owners of Droid X phones are thrilled to have such an "open" phone. Man, I was just so off-base when I discussed Android an...
More Math Resources
After posting about the free Linear Algebra book, I was told about another resource for learning math via Twitter . The Khan Academy is a n...
Using KVO for Table Updates
If you've followed the guidelines in Apple's Model Object Implementation Guide when creating your data model objects, you can handl...
MarsEdit
My next post will be the first one not written using Blogger's web-based tools. I recently bought MarsEdit from Red Sweater software, a...
Another Apple Store Sighting
This one was taken by yours truly at the Apple Store in Crossgates Mall, in Albany, New York.
Tile Cutter Open Sourced
I have open-sourced Tile Cutter under the MIT license and put it on Github as a public project. This application was written extremely qui...
OpenGL ES From the Ground Up, Part 6: Textures and Texture Mapping
An alternative to creating materials in OpenGL ES to define the color of a polygon is to map a texture onto that polygon. This is a handy op...
Archives
►
2012
(18)
►
August
(3)
►
June
(1)
►
May
(7)
►
April
(2)
►
March
(1)
►
January
(4)
►
2011
(53)
►
December
(3)
►
November
(2)
►
October
(7)
►
August
(1)
►
July
(4)
►
June
(2)
►
May
(9)
►
April
(6)
►
March
(9)
►
February
(8)
►
January
(2)
►
2010
(170)
►
December
(7)
►
November
(6)
►
October
(14)
►
September
(7)
►
August
(20)
►
July
(12)
►
June
(10)
►
May
(23)
►
April
(19)
►
March
(14)
►
February
(10)
►
January
(28)
▼
2009
(259)
►
December
(15)
►
November
(27)
►
October
(44)
►
September
(43)
►
August
(30)
►
July
(35)
►
June
(21)
►
May
(30)
▼
April
(14)
WWDC Has Sold Out
Detecting a Circle Gesture
Project Template Bugfix
OpenGL ES From the Ground Up, Part 3: Viewports in...
Learn Cocoa Update
Using Instruments to check iPhone Texture Memory U...
Something to Make Apple Fan-Boys Turn Rhodamine (P...
Another Fine Quarter
OpenGL ES From the Ground Up, Part 2: A Look at Si...
Out of Pocket
Another Apple Store Sighting
OpenGL ES From the Ground Up, Part 1: Basic Concepts
MarsEdit
Crypto Library
Design by
Wordpress Theme
| Bloggerized by
Free Blogger Templates
|
coupon codes
0 nhận xét:
Post a Comment