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Showing posts with label
Optimizations
.
Show all posts
Showing posts with label
Optimizations
.
Show all posts
Thursday, April 23, 2009
Using Instruments to check iPhone Texture Memory Usage
9:08 AM
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A great
blog post
for anyone doing OpenGL work on the iPhone.
via
Noel of Snappy Touch
, via
Owen Goss of Streaming Colour
, via
Luke Lutman of zinc Row
Read more »
Posted in:
Instruments
,
OpenGL ES
,
Optimizations
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