The earlier code I posted in the entry on implementing a wait alert and the follow-up entry that applied the technique to the Tic-Tac-Toe game both contained a mistake. The animation keyframes were specified as seconds, and should have been specified as clamped floats (floats with a value from 0.0 to 1.0).
Here are the corrected keyframe values for the bounce animation:
animation.keyTimes = ;
I will update both projects as soon as I can. Sorry for the inconvenience.
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