Wednesday, May 25, 2011

A Few Seats Left

There are a few seats left for the afternoon trip to Cupertino on June 6th. If you're interested, go here.As I write this, there are less than 15 seats, though, so if you want one, I suggest you hur...

Saturday, May 21, 2011

Bus Update

Just to let you all know, we're down to eleven remaining available seats on the third and last bus, and they're about equally split between morning and afternoon. If you missed getting a seat on the first two buses, and haven't filled out the interest form for the third, there probably won't be a seat. So, go here now to tell us you're interested in one of the remaining seats. Speak now or forever hold your pea...

Thursday, May 19, 2011

Pre-WWDC Schedule Update

The good news:The additional bus is a go! We'll be opening up payment for those seats this weekend to people who signed the interest form, and then opening it up to the public 24 hours later until seats are gone. The third bus will leave Moscone a bit later than the other two (11:30 and 3:45), but will not stop at SFO. If you're interested in the additional bus, but need to be picked up at SFO, drop me an e-mail (jeff at martiancraft dot com) or send me a tweet, and we'll see if we can find a way to accommodate you by shuffling a few seats. Update: The third bus will stop at SFO!.The bad news:There will not be another bus once we fill this one. We're already threatening to overflow both The Company Store and BJ's, a fourth bus would be overkill even if we were sure we could fill it, which...

Wednesday, May 18, 2011

Pre-WWDC 2011 Pilgrimage Additional Buses

Okay, here's the deal folks. We're trying to find out from the bus company what are options are. In the meantime, we need to know how many of you are interested in a seat on the bus. If you want to go, and didn't get a seat, you need to go fill out this form right now. If we get enough interest to cover the cost of another bus, we'll then send you all information on how to pay for your seats. Spread the word, because we really don't want anybody to get left behind if at all possib...

Tuesday, May 17, 2011

Sold Out

Okay, I'm just about to head to bed, but wanted to let you know that we've officially sold out all four bus trips for the June 5 pilgrimage. Scott and I are going to regroup in the morning and see what our options are for adding capacity. Because we have to pay for buses by the day and not per trip, we have to be sure we can fill two more bus trips in order to cover the cost of adding an additional bus. We're also going to see if adding a smaller bus is a possibility and how that would impact the per-seat price. Whatever we do, I'll post about it here and also tweet it. But not until tomorrow. G'nig...

Pre-WWDC Pilgrimage 2011 Update

If you signed the interest form, you should have received an e-mail telling you how to reserve seats on the pilgrimage buses. If you did sign the earlier form but didn't get an e-mail, let me know. If you didn't sign the interest sheet, don't worry, we'll be opening registration up to the public tomorrow. We thought it only fair to give the people who signed up in advance a bit of a head start. We should have enough room for everybody, as we're able to add additional buses if we need more capacity. We just have to make sure that we have enough additional people to cover the cost of another bus. Keep an eye here or follow me on twitter to find out when we open registration up to everyone el...

Saturday, May 14, 2011

3D Game and Graphics Engines

One thing that I get asked about a lot is whether you should use a game or graphics engine instead of learning OpenGL ES. Often, these emails are prefaced by a statement about how hard graphics programming. I've had to answer this question enough times now that it seems like a good topic for a blog post.Honestly, I find it kind of hard to answer, because I don't see the "using an engine" and "learning graphics programming" as being distinct or mutually exclusive approaches. While a good game or graphics engine will handle a lot of the more gnarly programming tasks for you and shorten your development time, you still need to understand the underlying concepts to build anything of any complexity.All of these engines are built on top of OpenGL (and/or DirectX if they support Windows), and are...

Wednesday, May 4, 2011

Empty OpenGL ES Application Xcode 4 Template

Jacques De Schepper sent in an updated version of my old Empty OpenGL ES Application Template, updated to use Xcode 4's completely revamped templating mechanism. You can download the new Xcode 4 version of the template right here. I haven't had a chance yet to test this out, but once I do, I'll also add it to GitHub. Thanks, Jacqu...

Tuesday, May 3, 2011

Bus Trip Update

Just wanted to give you all an update on the bus pilgrimage to Cupertino on June 5th. We had a tremendous show of interest. Approximately 300 people expressed an interest, plus several people tweeted and e-mailed after the interest form was closed down. Last year, we took 100 people. Scott Knaster is investigating bus options, including a possible bus directly from SFO to the Apple Store and then up to WWDC for people who wouldn't be able to get up to San Francisco in time for the bus.We'll start the official signups the middle of this month, once all the arrangements are squared away and we know how many seats there will be. Once the arrangements are made, the seats will be made available on a first-come, first-served basis. If you filled out the interest form, you'll get an e-mail with details...

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